![]() ![]() The developer recommends mod users to back up their executables and disable updates in Steam before the Anniversary Edition release, which is due on November 11th. If you dont care about mods, then the SE does nothing for you. E3 2016 - Bethesda has confirmed that old Skyrim mods will 'basically' work in the new remastered 64-bit special edition version, opening up a new door for new and old mods alike. In principle, youll be able to throw all the mods you want at Skyrim SE. The SKSE developer says: “This realistically means that the native code-mod scene will be interrupted for an unknown time after the release of AE.” (Of course, the ENBoost mod worked around this, but it came at the expense of performance.) I cant remember what the memory limit on 64-bit processes is, but its far more memory than any modern consumer PC has. This is a significant amount of work and although SKSE will be updated in due course, many mods are now out of date and will likely not be changed for the new edition. The inlining behavior of the compiler has changed in such a way that literally a hundred thousand functions have disappeared and either inline or taken out of service to put it in perspective, “explains the developer. ![]() Code signatures and hooks have to be rewritten. “Plugins that use the address library have to be divided into ‘pre-AE’ and ‘post-AE’ era. “This changes the way the code is generated, so mod developers are forced to start from scratch, find functions, and write hooks. 5 to Visual Studio 2019,” explains one of the SKSE developers on Reddit. ![]()
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